UberEvent

Background

This group project focused on identifying and solving major problems within the taxi app world. We discovered that group ride coordination, lack of transparency, and high costs were major user pain points. Our team designed and prototyped UberEvent within Uber’s existing system, collaborating from ideation to final design.

What I did

  • Research

  • Conceptualization

  • design

Timeline

8 weeks

Problem Statement

Problem Statement

Attending major events often means expensive and unpredictable transportation due to surge pricing, with ride-hailing costs rising by 79% in major cities. Events also cause heavy traffic and parking difficulties, leading to wasted time and increased carbon emissions, making the current system inefficient and unsustainable.

Research

How Might We

Reduce the cost of taxi’s rides and provide cost transparency for users

The Solution

After brainstorming, we chose carpooling as the best way to reduce high fares. To address concerns about social comfort and rider matching, we designed a shared ride feature for events like concerts and sports games. By offering upfront pricing and group rides, Uber could help users save money, enjoy a better social experience, and increase driver earnings.

How it works

The final design features predefined pickup points (marked with a diamond), upfront pricing, and seamless integration into Uber’s interface. Users choose from three nearby pickup points, selected by GPS-based algorithms.

Prototype

Sketching

High fidelity wireframes

Pickup Point Clarity:
One challenge we faced was effectively communicating to users that they would need to go to the pickup point, rather than the taxi coming to them. This required clear visual cues and explanations to avoid confusion.

Pickup Point Clarity:
One challenge we faced was effectively communicating to users that they would need to go to the pickup point, rather than the taxi coming to them. This required clear visual cues and explanations to avoid confusion.

User testing

We conducted several rounds of guerrilla testing, initially testing two different app flows.

Based on feedback, we refined the flow and made adjustments to certain components that were confusing for users:

Option A

The pick up points in a separate screen

Option B

The pick up points appears at the same screen with current location and the final stop

Option A

Presented as a Banner

Option B

Presented as part of the suggestion's options

UI decisions based on Uber’s design system

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